Video Game Plotline Tester The Dark Herbalist Book #1 LitRPG series eBook Michael Atamanov
Download As PDF : Video Game Plotline Tester The Dark Herbalist Book #1 LitRPG series eBook Michael Atamanov
Would you be prepared to work for free? How would you like to bust your hump for a large corporation 60-plus hours a week without a wage or a single day off for the vague promise of some mysterious perks in the distant future?
You'd refuse point blank, wouldn't you?
But what if the job in question was playing a state-of-the-art fantasy MMORPG game? And what if this was the only thing you're really good at? Especially considering that your in-game partner is someone really special to you - and this person already lives a virtual life?
Knowing all this, would you consider the mysterious future bonus worth your while? I dare you to try it!
Video Game Plotline Tester The Dark Herbalist Book #1 LitRPG series eBook Michael Atamanov
First of all, the blurb of the book for me did it a disservice. It suggests a lone-wolf facing a faceless cooperation as the villain. Instead, the protagonist made a conscious choice for the unpredictable award (he could have picked a normal income) and he did it in agreement with his younger sister who joins him in the game as well and is the strategist of the group. In other words, the protagonist is not a loner, nor a wild gambler and in this book at least it is not the company that is the enemy. The company actually genuinely appears to care about their players having fun.The story starts with Timothy applying for a job as a tester within the biggest virtual on-line fantasy game of the world. He is selected with a trial period. The intent of the company is to have people play rarely selected races and classes mainly to increase their appeal to other gamers, but also to find errors within the game. Timothy joins the game together with his younger disabled sister, who is the main reason for him to apply for the job in the first place. Together they explore the game, and find their place while dealing with the challenges of both an odd class, an odd race and odd starting location. He playing a goblin herbalist and she a nymph beastmaster. They succeed surprisingly well through mostly their own brains and out-of-the-box thinking facing mostly PvE (in other words: monsters and NPCs). The story ends with Timothy having formed a good and unique group of NPCs and PCs ready to explore the world.
Three things I really like about the book. First of all, the game feels like a game with the company trying to make it fun for all players. They try to limit rampant PvP. More importantly, the game mechanics allow the players to plan ahead instead of feeling like gaining random skills based on in game behavior which is rather common in litRPG. Secondly, the protagonist earns his perks mostly by out-of-the-box thinking and hard work. Even the few odd perks he does get are explained throughout the story, are not over the top and he only manage to keep them by quick thinking and a bit of fast talk. The company actually rewards the MC for his out-of-the-box thinking since it reveals bugs in the game. Finally, the protagonist is not a lone wolf, but somebody who works well with his younger sister (the brains of the two) and is not above helping other players.
The book does have its flaws. There are a few typos and inconsistencies (most notably in regards to vampirism). The exact impact of some skills remain a bit vague. The MC gains all kinds of abilities from his race, but I don’t have the faintest clue what his class does. It feels more like a skill-based game, so why is there even a class? Finally, in my experience in gaming there is jealousy amongst players, but would they really go so far as to constantly kill another player just because said character has a very rare mount? Not that it happens in this book, but it implied when the MC at first tries to keep his new pet secret. We will see how PvP develops in the next books. I prefer them as the main opponents compared to a faceless company, but I do like them to have a bit better motivation beyond jealousy ;)
Note that the two page commercial early on and the hard to read character sheet are no game breakers for me.
All in all, I really enjoyed reading the book and I am looking forward to the next installment.
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Video Game Plotline Tester The Dark Herbalist Book #1 LitRPG series eBook Michael Atamanov Reviews
Cons
- Occasionally tells the tale instead of showing it. A few points of the plot are glossed over or happen off the page entirely, only to be mentioned after the fact to fill plot holes. While this can create mystery for the reader, leaving us wondering what solution will get the characters out of trouble, it is at the same time, sowing the seeds of disbelief and makes the book feel more like a deck stacked in the protagonists favor.
- Overuse of game developers. The author had some truly tragic endings in the making and then casually erased them through banal means, leading to an uninspired happy ending. Normally I like happy endings but in this case I feel an inspired tragedy would have yeilded a better start to the second book. Alas, it was not meant to be.
Pros
- Original character from my point of view. The author came up with a character concept that I have not read about before and built an interesting storyline around it with pleasant comic relief splashed in a place or two.
- Good game mechanics. Simple to grasp yet with many causes and effects, the rules of this game world are refreshing and compliment the unique nature of the story arc well.
- Lag. I really like how the author effectively makes use of the side effects of overworking the servers the game runs on. Most authors simply state that it was worked out through technology or by some other means but in this book the lag adds an element that enrichs the story.
With more and more litRPG novels being written it is hard to find original ideas. Usually it is the same plot, same skills, and same story, just written with new characters. Michael Atamanov changed this up. This story has a unique take on what is becoming a formulaic genre. With interesting twists and ideas to keep new readers and old to the genre entertained. I am really looking forward to the next installment in the series.
This is an excellent first installment in what looks like a promising new series. The story flows smoothly, reminding me of the author's previous series Perimeter Defense. There're some funny moments and plot twists. The characters are well fleshed out. Overall, the author's done an excellent job.
I'm a bit confused with all the negative reviews blaming the publisher for inserting an announcement in the beginning of the book informing of the bonus short story in the end. That's not really fair because the bonus story was only available for the first 24 hours and I don't think a lot of people can finish reading a novel in 24 hours. Those who weren't happy with the advert should have lived up to their criticisms and ignored the bonus story as well. It wasn't even the author's fault. Not nice.
I'm looking forward to reading book 2.
This was a great book, any fans of LITRPG or new readers who are interested in a story that focuses mostly on a gaming world will enjoy this book. One thing I particularly like is the main character isn't a human or an elf or a dwarf which are the most common choices in such books. We will now have a chance to read a book where the player plays as one of the weakest monsters you normally face in an RPG. I assume that means we won't be seeing a OP charecter in this book instead we are seeing a extremely clever charecter and one that, unlike most MC's in a LITRPG book, realizes they are stronger with support and don't do everything by themselves. Needless to say I strongly recommend this book and I am really looking forward to the rest of the series. Finally I should say I know my review is glowing but no I wasn't paid nor was I given a free book to review by the author or anything of the kind. This is truly just a really great book in my opinion.
First of all, the blurb of the book for me did it a disservice. It suggests a lone-wolf facing a faceless cooperation as the villain. Instead, the protagonist made a conscious choice for the unpredictable award (he could have picked a normal income) and he did it in agreement with his younger sister who joins him in the game as well and is the strategist of the group. In other words, the protagonist is not a loner, nor a wild gambler and in this book at least it is not the company that is the enemy. The company actually genuinely appears to care about their players having fun.
The story starts with Timothy applying for a job as a tester within the biggest virtual on-line fantasy game of the world. He is selected with a trial period. The intent of the company is to have people play rarely selected races and classes mainly to increase their appeal to other gamers, but also to find errors within the game. Timothy joins the game together with his younger disabled sister, who is the main reason for him to apply for the job in the first place. Together they explore the game, and find their place while dealing with the challenges of both an odd class, an odd race and odd starting location. He playing a goblin herbalist and she a nymph beastmaster. They succeed surprisingly well through mostly their own brains and out-of-the-box thinking facing mostly PvE (in other words monsters and NPCs). The story ends with Timothy having formed a good and unique group of NPCs and PCs ready to explore the world.
Three things I really like about the book. First of all, the game feels like a game with the company trying to make it fun for all players. They try to limit rampant PvP. More importantly, the game mechanics allow the players to plan ahead instead of feeling like gaining random skills based on in game behavior which is rather common in litRPG. Secondly, the protagonist earns his perks mostly by out-of-the-box thinking and hard work. Even the few odd perks he does get are explained throughout the story, are not over the top and he only manage to keep them by quick thinking and a bit of fast talk. The company actually rewards the MC for his out-of-the-box thinking since it reveals bugs in the game. Finally, the protagonist is not a lone wolf, but somebody who works well with his younger sister (the brains of the two) and is not above helping other players.
The book does have its flaws. There are a few typos and inconsistencies (most notably in regards to vampirism). The exact impact of some skills remain a bit vague. The MC gains all kinds of abilities from his race, but I don’t have the faintest clue what his class does. It feels more like a skill-based game, so why is there even a class? Finally, in my experience in gaming there is jealousy amongst players, but would they really go so far as to constantly kill another player just because said character has a very rare mount? Not that it happens in this book, but it implied when the MC at first tries to keep his new pet secret. We will see how PvP develops in the next books. I prefer them as the main opponents compared to a faceless company, but I do like them to have a bit better motivation beyond jealousy ;)
Note that the two page commercial early on and the hard to read character sheet are no game breakers for me.
All in all, I really enjoyed reading the book and I am looking forward to the next installment.
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